The creator destination

Turn any issue into a playable story.

A no-code editor. AI that drafts your first scenario in minutes. Automatic fact-checking against academic sources. Behavioural data on how your audience actually decides. Build a playable story in hours, not weeks.

See an example game
▶ Editor · live
Scenario builder · drag-and-drop
1 Set the briefing & roles
2 Add advisors with competing views
3 Wire choices → consequence sliders
AI realism check
Realism
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Built & backed with
For newsrooms

Articles inform. Newsgames immerse.

Your readers under 30 are not coming back for another long-form explainer. They are coming back for formats that feel native to how they spend the rest of their day — short, interactive, mobile, shareable. Newsgamer turns the story you are already covering into a playable version your younger audience will actually finish.

  • Playable explainers for breaking news, elections, climate and the economy.
  • Local democracy stories where readers step into the role of mayor, councillor, editor or citizen.
  • Templates so a producer can build a playable story in a single shift.
  • AI realism check and automatic fact-verification baked into the publishing flow.
  • Behavioural insight on what your readers actually care about and how they decide under pressure.
For educators

Make democracy something students want to debate — not memorise.

Civic education has been in decline for decades. Young people are disconnected from democratic processes, distrust institutions and lack the frameworks to evaluate the policy choices that shape their lives. Newsgamer doesn’t replace your curriculum. It makes it something students actually want to engage with.

  • Free for all students under 18. No procurement delays. No paywall.
  • A game library mapped to civics and social studies standards. Assign games like you assign readings.
  • A classroom dashboard to track progress, compare decision patterns and spark discussion.
  • Professional development resources for integrating newsgames into your curriculum.
  • Play Democracy — workshops where educators co-design scenarios with game designers and democracy scholars.
For NGOs & civic organisations

Turn your campaign into something people actually play.

Petitions get scrolled past. Newsletters get unread. A playable scenario built around the issue you care about gives your supporters something to do, not just read — and then routes them to the action you actually want them to take.

  • A playable version of your campaign — built around the trade-offs that make the issue real.
  • Direct action paths — connect the game to voter registration, donation, petition or a local initiative.
  • Reach your supporters in their native format on mobile and social.
For researchers

Capture how people decide, not just what they say.

Surveys capture what people tell you. Newsgames capture what people actually choose when they are immersed in a decision and facing real trade-offs. Because players decide under simulated pressure, the data reflects authentic preferences — not performative survey responses. It’s polling reinvented: a by-product of engagement, not a chore.

  • Policy trade-off preferences — what people choose when values conflict.
  • Framing effects — how phrasing and advisor positioning shift decisions.
  • Audience segmentation by decision pattern, not just demographics.
  • Decision paths, drop-off points and replay behaviour.
  • Outcome comparisons across segments on the same scenario.

How creation works

Closer to Notion or Canva than a developer tool.

01

Pick a topic

A current event, a policy issue, a campaign, a learning objective.

02

Build the scenario

Set roles, advisors, choices, outcomes and consequence sliders. No code.

03

Validate

The AI realism check scores every slider movement against historical data. Automatic fact-checking verifies every claim against academic sources.

04

Publish

Share the game, track how your audience decides, analyse the data.

Responsible AI at the core · in development

Not a chatbot bolted on. The engine that keeps every scenario true.

Our AI ensures every scenario you ship is grounded in reality. Every data point verified. Every consequence calibrated against what actually happened in the real world.

Four functions. One standard: truth.

Game creation assistance

Drafts scenarios, advisors and branching paths from authoritative sources, surfacing historical analogues for any topic you choose.

Realism validation

Scores every proposed slider movement against real-world data on a 0–100 scale, with red / amber / green gauges and confidence intervals.

Automatic fact-checking

Every statistic, claim and case study is cross-referenced against authoritative academic sources before publication.

Transparent academic referencing

Every claim in a published game carries a full citation trail players and educators can follow.

Our data sources · in development

Comparative Political Data Set — U. Zurich Policy Impacts Library Correlates of State Policy Project Harvard Kennedy School Case Studies ACLED GDELT Stanford · Columbia · LSE · Sciences Po — on the roadmap

Methodology in one minute

A quiz tests recall. A newsgame builds understanding.

A quiz asks what the GDP of France is. A newsgame puts you in charge of the French economy during an energy crisis and lets you discover what GDP means when your decisions send it spiralling.

Agency

Real decisions, real consequences. When the outcome is yours, the lesson is yours.

Consequence feedback

Every choice moves visible sliders in real time.

Stakeholder awareness

Advisors with competing viewpoints make you weigh trade-offs across constituencies.

Repeated retrieval

A growing library encourages replay across paths and return across days.

Unwinnable scenarios

Some games have no perfect outcome — because real policy is about managing trade-offs, not finding magic answers.

Grounded in established research from Ian Bogost (procedural rhetoric), David Dowling (gamification of digital journalism), Eric Zimmerman (Rules of Play) and Karen Schrier (games for civic learning).

Have a story your audience needs to feel, not just read?